# tests/scripts/quickrace.txt with wall-clock (ms) timing instead of frame
# counts, so it also works uncapped (NFSU2_FPS=uncapped: the game loop as fast
# as it can run, for the guest CPU time per frame).  Title -> profile prompt
# (No) -> Main Menu -> Quick Race -> Circuit -> Resort Loop -> options -> car
# -> race; then 10 s of accelerating with [status] lines before and after.
5000ms   tap RETURN 20          # title
+6700ms  tap RETURN 20          # "create new profile?" -> No
+11700ms tap RETURN 20          # Main Menu: Quick Race
+5000ms  tap RETURN 20          # race type (Circuit)
+5000ms  tap RETURN 20          # track (Resort Loop)
+5000ms  tap RETURN 20          # game options -> continue
+5000ms  tap RETURN 20          # car select
+5000ms  tap RETURN 20
+5000ms  tap RETURN 20
+0       log waiting for GameFlow state 6 (race)
+0       waitmem 0x8654a4 6 100000000
+0       status race_start
+5000ms  status countdown
+0       down UP
+10000ms status driving
+0       down LEFT
+1500ms  up LEFT
+5000ms  status driving2
+0       up UP
+500ms   quit
