# 3D proportions A/B in a race (widescreen.c, NFSU2_FOV_SCALE): Quick Race's
# car select, then the start line with the car standing still in each race
# camera; each moment held ~150 frames per look (see fovscale_fe.txt).
# Run on /test/play.html at a wide size (w=1600&h=900).
0     tapuntil RETURN MC_Background.fng 120 4000
+200  tap RETURN                                   # "No" profile
+0    tapuntil RETURN UI_QRModeSelect.fng 150 3000 # main menu -> Quick Race
+200  tapuntil RETURN UI_QRTrackSelect.fng 150 1500
+200  tapuntil RETURN UI_QRModeOptions.fng 150 1500
+200  tapuntil RETURN UI_QRCarSelect.fng 150 1500
+300  log car_select
+0    fovscale original
+150  dump qcs_o
+40   dump qcs_o
+150  fovscale correct
+150  dump qcs_c
+40   dump qcs_c
+150  fovscale original
+0    tapuntil RETURN PC_Loading.fng 150 1500
+0    waitmem 0x8654a4 6 3000
+0    log race_loaded
+600  log grid
+0    fovscale original
+150  dump cam0_o
+40   dump cam0_o
+150  fovscale correct
+150  dump cam0_c
+40   dump cam0_c
+150  fovscale original
+0    tap C
+120  log cam1
+0    fovscale original
+150  dump cam1_o
+40   dump cam1_o
+150  fovscale correct
+150  dump cam1_c
+40   dump cam1_c
+150  fovscale original
+0    tap C
+120  log cam2
+0    fovscale original
+150  dump cam2_o
+40   dump cam2_o
+150  fovscale correct
+150  dump cam2_c
+40   dump cam2_c
+150  fovscale original
+0    tap C
+120  log cam3
+0    fovscale original
+150  dump cam3_o
+40   dump cam3_o
+150  fovscale correct
+150  dump cam3_c
+40   dump cam3_c
+150  fovscale original
+60   status fovscale_race done
+30   quit
