# Lifecycle park on the web build (runtime/lifecycle.c "blur"): the game is
# told it is inactive for 3 s and parks in GetMessageA, then re-activates.
# The log must show the deactivation, then the activation ~3 s later
# (audio t= in both lines), then the frames continuing.
300   tap RETURN            # title
+400  tap RETURN            # "create new profile?" -> No
+300  log BLUR_START
+0    blur 3000
+10   log BLUR_BACK
+120  quit
