# Force feedback as rumble (dinput_pad.c, NFSU2_FF_LOG=1): a pad-only Quick
# Race, then full throttle, hard steering into the walls, braking: the log
# shows the effects the game creates and plays and the motor levels.
0     pad connect
+0    tappaduntil START MC_Background.fng 120 4000
+200  tappad A                                       # no profile
+0    waitfng GarageMain.fng 3000
+300  tappaduntil A UI_QRModeSelect.fng 150 3000
+200  tappaduntil A UI_QRTrackSelect.fng 150 1500
+200  tappaduntil A UI_QRModeOptions.fng 150 1500
+200  tappaduntil A UI_QRCarSelect.fng 150 1500
+200  tappaduntil A PC_Loading.fng 150 1500
+0    waitmem 0x8654a4 6 3000
+0    log --- race (countdown) ---
+0    trigger RT 1
+120  trigger RT 0
+480  peek 0x86e5bc
+0    peek 0x86ff88
+0    peek 0x86f8a8
+0    peek 0x86ff80
+0    peek 0x870760
+0    log --- full throttle ---
+0    trigger RT 1
+600  log --- hard left into the wall ---
+0    axis LX -1
+900  axis LX 0
+240  log --- hard right ---
+0    axis LX 1
+900  axis LX 0
+300  log --- brake ---
+0    trigger RT 0
+0    trigger LT 1
+180  trigger LT 0
+0    trigger RT 1
+600  log --- done ---
+0    trigger RT 0
+60   quit
