# Tracks with two players (runtime/travel.c, roam_game.c room_at): Ann and Bob meet in the city, Ann goes to the
# Airport Speedway (Bob's game drops her: another room), Bob comes too (they meet there, at the same start line: each
# game ghosts the other's car until they are clear), then Bob goes back to the city (Ann's game drops him).
#   roam-pair --page app --seed <a stage-2 career save> --a Ann:travel_pair_a.txt --b Bob:travel_pair_b.txt
#             --env NFSU2_ROAM=1 --env NFSU2_ROAM_WEBTEST=vlan --env NFSU2_ROAM_ROOM=<own>
0     bot on
+0    waitroam 6000
+0    bot off
+0    roam mp waitpeers 1 6000        # Bob, in the city
+120  log SHOT city
+300  travel 1
+0    waitexpr i:0x89e7a0 == 4700 1800
+0    waitroam 6000
+60   travel where
+0    roam mp waitpeers 1 6000        # Bob, at the Speedway
+300  roam mp status
+0    log SHOT speedway_both
+600  roam mp status                  # Bob gone back to the city: no friend
+0    log SHOT speedway_alone
+60   log TRAVEL PAIR A DONE
+10   quit
