# A save made on a race track's map, read back from the profile file (with travel_disk_b.txt): the car drives off its
# loaded place in the city, goes to the Stadium's drift, saves there with the pause menu's Save, and the game quits.
# travel_disk_b.txt starts from the files this leaves (run-suite --save-out) and finds the car at the city's place it
# left from: the profile kept it, not the Stadium's.
#   run-suite --script travel_disk_a.txt --save-out <dir> (NFSU2_SAVE_SEED=<a stage-2 career save>), then
#   run-suite --script travel_disk_b.txt (NFSU2_SAVE_SEED=<dir>/travel_disk_a) --env CX=<x> --env CY=<y>
0     bot on
+0    waitroam 6000
+0    bot off
+0    autopilot on
+240  autopilot off
+300  travel where                     # the city's place it leaves from
+0    travel 3
+0    waitexpr i:0x89e7a0 == 4300 1800
+0    waitroam 6000
+120  poke 0x844ad9 1 byte              # Save: Autosave
+0    poke 0x844ad8 1 byte
+0    tap ESCAPE
+0    waitfng UI_Pause.fng 600
+120  tap RIGHT                        # Save
+60   tap RETURN
+0    waitfng MC_Main.fng 600
+150  tap RETURN                        # "Save complete.": Continue
+0    waitexpr i:0x836514 == 0 600
+60   travel where
+60   log TRAVEL DISK A DONE
+10   quit
