# Texture dump tour (runtime/texrep.m): with NFSU2_TEXDUMP set,
# visits the front end and every car of the Quick Race car select so that their
# textures (compressed bundles the offline scan cannot read) land in the dump.
0       waitfng UG_LS_Splash.fng 12000
+60     tapuntil RETURN MC_Background.fng 120 3000
+40     tapuntil RETURN GarageMain.fng 120 3000
+240    tapuntil RETURN UI_QRModeSelect.fng 240 3000
+60     tapuntil RETURN UI_QRTrackSelect.fng 240 3000
+60     tapuntil RETURN UI_QRModeOptions.fng 240 3000
+60     tapuntil RETURN UI_QRCarSelect.fng 240 3000
+240    dump carselect_first
+100    tap RIGHT
+100    tap RIGHT
+100    tap RIGHT
+100    tap RIGHT
+100    tap RIGHT
+100    tap RIGHT
+100    tap RIGHT
+100    tap RIGHT
+100    tap RIGHT
+100    tap RIGHT
+100    tap RIGHT
+100    tap RIGHT
+100    tap RIGHT
+100    tap RIGHT
+100    tap RIGHT
+100    tap RIGHT
+100    tap RIGHT
+100    tap RIGHT
+100    tap RIGHT
+100    tap RIGHT
+100    tap RIGHT
+100    tap RIGHT
+100    tap RIGHT
+100    tap RIGHT
+100    tap RIGHT
+100    tap RIGHT
+100    tap RIGHT
+100    tap RIGHT
+100    tap RIGHT
+100    tap RIGHT
+100    tap RIGHT
+100    tap RIGHT
+100    tap RIGHT
+100    tap RIGHT
+100    tap RIGHT
+100    tap RIGHT
+100    tap RIGHT
+100    tap RIGHT
+100    tap RIGHT
+100    tap RIGHT
+100    tap RIGHT
+100    tap RIGHT
+100    tap RIGHT
+100    tap RIGHT
+100    tap RIGHT
+120    dump carselect_last
+30     quit
