# Our text message kept in the profile (runtime/sms.c), the second game: from the profile sms_keep.txt saved, with
# NFSU2_SMS=1 again.  The inbox has the message (as SMS_INSTRUCTION's entry, with our texts): not added again, and
# the game does not open its inbox by itself; the inbox opened as the HUD's Messages does (0x501480) shows it.
#   node web/tools/roam-pair.mjs --solo --page app --seed <the seed with sms_keep.txt's profile> --a Ann:sms_kept.txt
#        --env NFSU2_ROAM=0 --env NFSU2_SMS=1
# Good: "[sms] message 1 from the profile: ours again", "[sms] message 1 is in the inbox already", no "in the inbox
# (n messages)", the message in Ann-sms_kept_*.png
0     bot on
+0    waitroam 6000
+0    bot off
+600  log SHOT sms_kept_roam
+0    roam call 0x501480 ecx=0x860a60 0
+0    waitfng UI_SMS_Mailbox.fng 300
+60   log SHOT sms_kept_inbox
+0    tap DOWN                        # ours: the third here (Sponsor Icons and Mini-map Legend came after it)
+20   tap DOWN
+20   tap RETURN
+120  log SHOT sms_kept_read          # from Underground 2 Revived again
+120  quit                            # after the shot
