# A long drive through the city on the autopilot, the world streaming its sections as it goes: with the game data
# behind a slow line, the loading screens in the middle of the drive ("[fng] ... HUD_World_Loading.fng" after
# waitroam) and the I/O worker's "[data]" lines show what the track's reading ahead (io-worker.ts) saves; compare a
# run with NFSU2_TRACK_AHEAD=0.  Needs NFSU2_FNG_LOG=1 (the suite's environment has it).
0     tapuntil RETURN MC_Background.fng 120 4000
+120  tap LEFT
+30   tap RETURN
+240  tap BACK
+8    tap BACK
+8    tap BACK
+8    tap BACK
+20   type CLAUDE
+60   tap RETURN
+240  tap RETURN
+0    waitfng GarageMain.fng 3000
+300  tap LEFT
+60   tap RETURN                      # Career
+300  tap RETURN                      # Start New Career
+0    waitfng UI_EngageMessageDialog.fng 8000
+120  tap RETURN                      # SMS: Continue
+0    waitroam 6000
+0    roam smsauto on
+0    log drive: start
+0    autopilot on
+3000 autopilot on                    # again, in case an event took the car back
+3000 autopilot on
+3000 autopilot on
+3000 autopilot on
+3000 autopilot on
+3000 log drive: end
+0    quit
