# A hit with a friend's car whose result is not a number (issue 55), instance B (drives): new career -> prologue free
# roam; A (roam_mp_ram_a.txt) drives about 13 m ahead and stands; once A's car is solid here B drives into it.  With
# NFSU2_ROAM_TEST_HITNAN=1 the game's first hit leaves B's car at NaN (its rigid body's place and momentum): the log
# says "[roam] ... hit with Al's car: the game left my car not a number ...: the hit undone (1 so far)", the hits
# after it are the usual "hit with Al's car: ... kept 50 %", there is no "[roam] ... my car is not a number" (the car
# was never left so), and the trace's place stays a number.
#   node web/tools/roam-pair.mjs --a Al:roam_mp_ram_a.txt --b Bo:roam_nan_hit_b.txt:NFSU2_ROAM_TEST_HITNAN=1 --watch 1200
0     tapuntil RETURN MC_Background.fng 120 4000
+120  tap LEFT
+30   tap RETURN
+240  tap BACK
+8    tap BACK
+8    tap BACK
+8    tap BACK
+20   type ${ROAM_PROFILE}
+60   tap RETURN
+240  tap RETURN
+0    waitfng GarageMain.fng 3000
+300  tap LEFT
+60   tap RETURN                      # Career
+300  tap RETURN                      # Start New Career
+0    waitfng UI_EngageMessageDialog.fng 8000
+120  tap RETURN                      # SMS: Continue
+0    roam waitroam 3000
+0    roam smsauto on
+0    roam mp waitpeers 1 6000
+0    roam mp waitcars 1 3000
+0    roam mp waitsolid 1 4000
+120  log ram_start
+0    trace 10 spd=f:[[0x8900ac]+4]+0x42c x=f:[[0x8900ac]+4]+0x60 y=f:[[0x8900ac]+4]+0x64 z=f:[[0x8900ac]+4]+0x68
+0    roam mp status
+0    down UP
+180  up UP
+0    log ram_end
+0    roam mp status
+300  roam mp status
+0    untrace
+10   quit
