# Free-roam multiplayer, instance B (the viewer): new career -> prologue free
# roam, wait until the other player's car is shown, frame dumps from where
# the player stands, then the player jumps behind the friend's car every few
# seconds ("roam mp follow") for frame dumps with it in view.
0     tapuntil RETURN MC_Background.fng 120 4000
+120  tap LEFT
+30   tap RETURN
+240  tap BACK
+8    tap BACK
+8    tap BACK
+8    tap BACK
+20   type ${ROAM_PROFILE}
+60   tap RETURN
+240  tap RETURN
+0    waitfng GarageMain.fng 3000
+300  tap LEFT
+60   tap RETURN                      # Career
+300  tap RETURN                      # Start New Career
+0    waitfng UI_EngageMessageDialog.fng 8000
+120  tap RETURN                      # SMS: Continue
+0    roam waitroam 3000
+0    roam smsauto on
+0    roam mp waitpeers 1 6000
+0    roam mp waitcars 1 3000
+0    roam mp status
+30   dump b_here0
+120  dump b_here1
+120  dump b_here2
+120  dump b_here3
+240  dump b_here4
+0    roam mp follow 0 9
+45   dump b_follow1
+0    roam mp status
+45   dump b_follow1b
+300  roam mp follow 0 9
+45   dump b_follow2
+0    roam mp status
+0    roam memdump 0x17f9dad0 0x9e0 car_follow2.bin
+0    roam memdump *(0x17f9dad0+0x554) 0x2ec0 ri_follow2.bin
+45   dump b_follow2b
+300  roam mp follow 0 8
+45   dump b_follow3
+0    roam mp status
+45   dump b_follow3b
+300  roam mp follow 0 12
+45   dump b_follow4
+0    roam mp status
+45   dump b_follow4b
+300  roam mp follow 0 12
+45   dump b_follow5
+0    roam mp status
+45   dump b_follow5b
+600  roam mp status
+${ROAM_WATCH_FRAMES} roam mp status
+10   quit
