# Spinners between players, instance A (acts): new career -> prologue free
# roam, where both players start on the same spot; A puts the first spinner
# rims of the CarPartDB on its car ("mp setpart 1d/1e 0 spinner": its own car
# is not loaded again, but the look it sends has them; "mp cfgtest": the look
# rebuilds with them), drives about 20 m ahead of B (roam_mp_spin_b.txt,
# which renders) and stops: its spinners turn on for seconds after its wheels
# have stopped.
0     tapuntil RETURN MC_Background.fng 120 4000
+120  tap LEFT
+30   tap RETURN
+240  tap BACK
+8    tap BACK
+8    tap BACK
+8    tap BACK
+20   type ${ROAM_PROFILE}
+60   tap RETURN
+240  tap RETURN
+0    waitfng GarageMain.fng 3000
+300  tap LEFT
+60   tap RETURN                      # Career
+300  tap RETURN                      # Start New Career
+0    waitfng UI_EngageMessageDialog.fng 8000
+120  tap RETURN                      # SMS: Continue
+0    roam waitroam 3000
+0    roam smsauto on
+0    roam mp waitpeers 1 6000
+0    roam mp waitcars 1 3000
+0    roam mp setpart 1d 0 spinner
+0    roam mp setpart 1e 0 spinner
+30   roam mp cfgtest
+900  log drive_ahead
+0    trace 10 spd=f:[[0x8900ac]+4]+0x42c a0=f:[[0x8900ac]+4]+0x4e8 v0=f:[[0x8900ac]+4]+0x4f8
+0    down UP
+130  up UP
+0    down DOWN
+60   up DOWN
+0    log stopped
+900  roam mp status
+0    untrace
+10   quit
