# Free-roam multiplayer collisions, instance B (drives): new career ->
# prologue free roam, where both players start on the same spot; A drives
# about 13 m ahead and stops (roam_mp_ram_a.txt), then B drives into it at
# full throttle for 3 s.  With ghost cars B passes through; with solid cars
# B's trace and pose log (L rows) show where it stopped and how it bounced,
# A's whether A was pushed.
0     tapuntil RETURN MC_Background.fng 120 4000
+120  tap LEFT
+30   tap RETURN
+240  tap BACK
+8    tap BACK
+8    tap BACK
+8    tap BACK
+20   type ${ROAM_PROFILE}
+60   tap RETURN
+240  tap RETURN
+0    waitfng GarageMain.fng 3000
+300  tap LEFT
+60   tap RETURN                      # Career
+300  tap RETURN                      # Start New Career
+0    waitfng UI_EngageMessageDialog.fng 8000
+120  tap RETURN                      # SMS: Continue
+0    roam waitroam 3000
+0    roam smsauto on
+0    roam mp waitpeers 1 6000
+0    roam mp waitcars 1 3000
+0    roam mp status
+0    dump b_start
+1140 log ram_start
+0    trace 10 thr=f:[[[0x8900ac]+4]+0x30]+0x20c brk=f:[[[0x8900ac]+4]+0x30]+0x214 spd=f:[[0x8900ac]+4]+0x42c x=f:[[0x8900ac]+4]+0x60 y=f:[[0x8900ac]+4]+0x64
+0    roam mp status
+0    dump b_ram0
+0    down UP
+60   dump b_ram1
+30   dump b_ram2
+30   dump b_ram3
+30   dump b_ram4
+30   dump b_ram5
+60   up UP
+0    log ram_end
+0    roam mp status
+60   dump b_ram6
+300  roam mp status
+0    untrace
+10   quit
