# Free-roam outrun between two players, then the two cars still seen,
# instance B (is challenged, stands, renders: --page play --play-only Bo,
# which runs about twice the frames of A's page: its waits are longer):
# as roam_mp_outrun_b.txt, then it jumps behind A's car ("mp follow Al") and
# dumps frames: A's car must be there, not only its name, and the status
# must show it "blinked out 0" (roam_mp_outrun_view_a.txt).
0     tapuntil RETURN MC_Background.fng 120 4000
+120  tap LEFT
+30   tap RETURN
+240  tap BACK
+8    tap BACK
+8    tap BACK
+8    tap BACK
+20   type ${ROAM_PROFILE}
+60   tap RETURN
+240  tap RETURN
+0    waitfng GarageMain.fng 3000
+300  tap LEFT
+60   tap RETURN                      # Career
+300  tap RETURN                      # Start New Career
+0    waitfng UI_EngageMessageDialog.fng 8000
+120  tap RETURN                      # SMS: Continue
+0    roam waitroam 3000
+0    roam smsauto on
+0    roam mp waitpeers 1 6000
+0    roam mp waitcars 1 3000
+0    roam mp status
+0    roam mp waitoutrun got 16000
+0    roam mp outrun
+30   tap RETURN
+0    roam mp waitoutrun race 2400
+0    roam mp outrun
+0    roam mp waitoutrun idle ${ROAM_WATCH_FRAMES}
+0    roam mp outrun
+600  roam mp status
+60   roam mp follow Al
+120  dump b_after_1
+0    roam mp status
+120  dump b_after_2
+300  roam mp follow Al
+120  dump b_after_3
+0    roam mp status
+10   quit
