# Free-roam outrun between two players, then the two cars still seen,
# instance A (challenges, drives away, null renderer): as roam_mp_outrun_a.txt,
# then it stands where it won while B (roam_mp_outrun_view_b.txt, on the
# play page) jumps behind A's car and dumps frames.  Every status after the
# outrun must show the friend's car "blinked out 0": the game blinks out a
# race's AI racers at its end (FinishRacer, car +0x998), and a friend's car
# is one for it.  Run as Al (B follows "Al").
0     tapuntil RETURN MC_Background.fng 120 4000
+120  tap LEFT
+30   tap RETURN
+240  tap BACK
+8    tap BACK
+8    tap BACK
+8    tap BACK
+20   type ${ROAM_PROFILE}
+60   tap RETURN
+240  tap RETURN
+0    waitfng GarageMain.fng 3000
+300  tap LEFT
+60   tap RETURN                      # Career
+300  tap RETURN                      # Start New Career
+0    waitfng UI_EngageMessageDialog.fng 8000
+120  tap RETURN                      # SMS: Continue
+0    roam waitroam 3000
+0    roam smsauto on
+0    roam mp waitpeers 1 6000
+0    roam mp waitcars 1 3000
+0    roam mp status
+1500 roam mp waitoutrun prompt 1200
+0    roam mp outrun
+30   tap RETURN
+0    roam mp waitoutrun race 900
+0    roam mp outrun
+60   autopilot on
+0    roam mp waitoutrun idle ${ROAM_DRIVE_FRAMES}
+0    roam mp outrun
+0    autopilot off
+60   roam mp status
+600  roam mp status
+600  roam mp status
+600  roam mp status
+10   quit
