# Free-roam multiplayer hit at speed, instance B (drives into A), in a saved
# career's free roam: B jumps onto the straight's west end (B_X B_Y B_Z,
# B_ANGLE), the game's autopilot drives it up the road (it shifts gears: a
# career's car may have a manual gearbox, and the keys alone stayed in a low
# gear at 18 m/s) until x > B_TAKE_X, then B holds full throttle and nitrous
# for B_UP frames into A (roam_mp_hit_fast_a.txt: how to run, what to
# expect).  B's own car traced every frame.
0     bot on
+0    waitroam 6000
+0    bot off
+0    roam mp waitpeers 1 12000
+0    roam mp waitcars 1 12000
+300  teleport ${B_X} ${B_Y} ${B_Z} ${B_ANGLE}
+300  autopilot on
+0    trace 1 vx=f:[[0x8900ac]+4]+0x70 vy=f:[[0x8900ac]+4]+0x74 vz=f:[[0x8900ac]+4]+0x78 spd=f:[[0x8900ac]+4]+0x42c x=f:[[0x8900ac]+4]+0x60 y=f:[[0x8900ac]+4]+0x64 wz=f:[[0x8900ac]+4]+0x118
+0    waitexpr f:[[0x8900ac]+4]+0x60 > ${B_TAKE_X} 1500
+0    autopilot off
+0    down UP
+0    down ALT
+0    log takeover
+0    roam mp status
+${B_UP} up UP
+0    up ALT
+0    log ram_end
+600  roam mp status
+0    untrace
+10   quit
