# Free-roam multiplayer collisions: new career -> prologue free roam; a
# stand-in friend drives a straight line at 8 m/s right through the parked
# player's car (tests/roam_fakepeer.c --track, a line ending behind it).
# Solid cars (the default): it appears as a ghost and turns solid once it
# is 6 m from the player's car, then hits it; NFSU2_ROAM_COLLIDE=0: it
# passes through and the player stays put.
0     tapuntil RETURN MC_Background.fng 120 4000
+120  tap LEFT
+30   tap RETURN
+240  tap BACK
+8    tap BACK
+8    tap BACK
+8    tap BACK
+20   type ${ROAM_PROFILE}
+60   tap RETURN
+240  tap RETURN
+0    waitfng GarageMain.fng 3000
+300  tap LEFT
+60   tap RETURN                      # Career
+300  tap RETURN                      # Start New Career
+0    waitfng UI_EngageMessageDialog.fng 8000
+120  tap RETURN                      # SMS: Continue
+0    roam waitroam 3000
+0    roam smsauto on
+0    roam mp waitcars 1 3000
+0    roam mp status
+30   roam mp status
+0    dump c_00
+30   roam mp status
+0    dump c_01
+30   roam mp status
+0    dump c_02
+30   roam mp status
+0    dump c_03
+30   roam mp status
+0    dump c_04
+30   roam mp status
+0    dump c_05
+30   roam mp status
+0    dump c_06
+30   roam mp status
+0    dump c_07
+30   roam mp status
+0    dump c_08
+30   roam mp status
+0    dump c_09
+30   roam mp status
+0    dump c_10
+30   roam mp status
+0    dump c_11
+30   roam mp status
+0    dump c_12
+30   roam mp status
+0    dump c_13
+10   quit
