# The right stick's look round the car in free roam with a friend (runtime/look.c), instance A (with
# roam_look_b.txt; the renderer's page dumps the frames): new career -> prologue free roam, where both start on one
# spot; A drives some 20 m ahead on the controller and stops, then looks back (B behind it, with B's name over the
# car: the names go by the view as it is drawn, roam_game.c view_eye), right, and lets go (behind the car again).
#   roam-pair --page play --play-only Ann --a Ann:roam_look_a.txt --b Bob:roam_look_b.txt --env NFSU2_ROAM_ROOM=<r>
0     tapuntil RETURN MC_Background.fng 120 4000
+120  tap LEFT
+30   tap RETURN
+240  tap BACK
+8    tap BACK
+8    tap BACK
+8    tap BACK
+20   type ${ROAM_PROFILE}
+60   tap RETURN
+240  tap RETURN
+0    waitfng GarageMain.fng 3000
+300  tap LEFT
+60   tap RETURN                      # Career
+300  tap RETURN                      # Start New Career
+0    waitfng UI_EngageMessageDialog.fng 8000
+120  tap RETURN                      # SMS: Continue
+0    roam waitroam 3000
+0    roam smsauto on
+0    roam mp waitpeers 1 6000
+0    roam mp waitcars 1 3000
+900  pad connect
+0    trigger RT 1
+130  trigger RT 0
+0    trigger LT 1
+90   trigger LT 0
+60   dump drive                        # B behind: not in the picture
+0    axis RY 1
+700ms dump look_back                   # B and its name
+0    axis RY 0
+0    axis RX 1
+700ms dump look_right
+0    axis RX 0
+700ms dump let_go
+0    roam mp status
+10   quit
