# Ghost mode's hint and the page menu's Ghost mode, instance B: new career -> prologue free roam, wait until the other
# player's car is shown, then the game's autopilot drives off the new career's start too (off it, and moving, B's
# own reasons to let cars through are gone): the status every 5 s says whether A's car is passable here, which it is
# while A has ghost mode on (roam_keepright_a.txt).
0     tapuntil RETURN MC_Background.fng 120 4000
+120  tap LEFT
+30   tap RETURN
+240  tap BACK
+8    tap BACK
+8    tap BACK
+8    tap BACK
+20   type ${ROAM_PROFILE}
+60   tap RETURN
+240  tap RETURN
+0    waitfng GarageMain.fng 3000
+300  tap LEFT
+60   tap RETURN                      # Career
+300  tap RETURN                      # Start New Career
+0    waitfng UI_EngageMessageDialog.fng 8000
+120  tap RETURN                      # SMS: Continue
+0    roam waitroam 3000
+0    roam smsauto on
+0    roam mp waitpeers 1 6000
+0    roam mp waitcars 1 3000
+120  roam call 0x5fae20 ecx=*0x8900ac          # Player::AutoPilotOn
+300  roam mp status
+300  roam mp status
+300  roam mp status
+300  roam mp status
+300  roam mp status
+300  roam mp status
+300  roam mp status
+300  roam mp status
+300  roam mp status
+300  roam mp status
+300  roam mp status
+300  roam mp status
+300  roam mp status
+300  roam mp status
+300  roam call 0x5faf10 ecx=*0x8900ac          # Player::AutoPilotOff
+10   quit
