# Invite links while playing (web/src/app/invite.ts, shell.ts offerInvite; runtime/roam_game.c room_follow): one
# player (roam-pair --page app --solo) in no room at the new career's start facing north, with two of roam-crowd's
# players parked 15 m in front (each roam-crowd --n 1 --track <one spot>): one in no room, one in room "Blue Room".
# It sees the first; then opens a link to Blue Room (the question, Join): the game leaves its friend and meets the
# other at once, without a new Play; then a crew link from a player in no room (crew=Night%20Owls): in crew Night
# Owls, still in Blue Room with the second.  mp status after each step; settings.ini has each.
#   roam-pair --page app --solo --a "Ann:roam_invite.txt"
0     tapuntil RETURN MC_Background.fng 120 4000
+120  tap LEFT
+30   tap RETURN
+240  tap BACK
+8    tap BACK
+8    tap BACK
+8    tap BACK
+20   type ${ROAM_PROFILE}
+60   tap RETURN
+240  tap RETURN
+0    waitfng GarageMain.fng 3000
+300  tap LEFT
+60   tap RETURN                      # Career
+300  tap RETURN                      # Start New Career
+0    waitfng UI_EngageMessageDialog.fng 8000
+120  tap RETURN                      # SMS: Continue
+0    roam waitroam 3000
+0    roam smsauto on
+60   teleport 1695.3 -883.6 24.6 0x4000
+300  roam mp waitpeers 1 6000
+0    roam mp waitcars 1 6000
+600  roam mp status
+0    log SHOT before
+60   log INVITE room=Blue%20Room
+900  roam mp waitpeers 1 6000
+0    roam mp waitcars 1 6000
+600  roam mp status
+0    log SHOT blue
+60   log INVITE crew=Night%20Owls
+900  roam mp waitpeers 1 6000
+0    roam mp waitcars 1 6000
+600  roam mp status
+0    log SHOT crew
+60   quit
