# Ghost mode Everything (roam_collide = none; runtime/roam_game.c ghost_pair): in free roam with others on, the game's
# traffic and tuners pass through the player's car; an outrun's tuner is solid.  One page of a career past the
# prologue: run-suite --script roam_ghost_traffic.txt with NFSU2_SAVE_SEED=<a career save tree>,
# --env NFSU2_ROAM=1 --env NFSU2_ROAM_WEBTEST=vlan --env NFSU2_ROAM_ROOM=<its own> --env NFSU2_ROAM_COLLIDE=none
# (=on: the game's own hits; NFSU2_ROAM=0: the solo career, where the other mp lines say multiplayer is off).
# "mp traffic jump 0" puts the player's car right on the nearest traffic car (racer: tuner), five times 3 frames
# apart (driving into one does not do: traffic stops for a car in its way, tuners steer round it).  Then mp traffic
# says what the game did: contacts let through ("Ghost mode Everything: ... passes through my car"), contacts with
# the outrun's tuner resolved, and how fast the player's car goes (standing: through; thrown off: a hit).
0     bot on
+0    waitroam 6000
+0    bot off
+0    roam smsauto on
+0    autopilot on                    # off the save's spot (a race spot holds the tuners off)
+1800 roam mp traffic
+0    autopilot off
+60   roam mp traffic jump 0          # on a traffic car
+3    roam mp traffic jump 0
+3    roam mp traffic jump 0
+3    roam mp traffic jump 0
+3    roam mp traffic jump 0
+20   roam mp traffic
+60   roam mp traffic
+0    autopilot on
+0    roam mp waitoutrun tuner 20000
+0    autopilot off
+60   roam mp traffic jump racer 0    # on a tuner, no outrun: through
+3    roam mp traffic jump racer 0
+3    roam mp traffic jump racer 0
+3    roam mp traffic jump racer 0
+3    roam mp traffic jump racer 0
+20   roam mp traffic racer
+60   roam mp traffic racer
+60   roam mp traffic outrun          # the game's outrun against the nearest tuner
+60   roam mp outrun
+0    roam mp traffic jump racer 0    # on the outrun's tuner: hits
+3    roam mp traffic jump racer 0
+3    roam mp traffic jump racer 0
+3    roam mp traffic jump racer 0
+3    roam mp traffic jump racer 0
+20   roam mp traffic racer
+60   roam mp traffic racer
+0    roam mp traffic jump 0          # a traffic car during the outrun: through
+3    roam mp traffic jump 0
+3    roam mp traffic jump 0
+20   roam mp traffic
+0    roam mp status
+600  roam mp traffic
+10   quit
