# An outrun between two players and Ghost mode, instance B (is challenged, rams A): takes A's challenge
# (roam_ghost_outrun_a.txt), then jumps 15 m ahead of A's standing car, facing it, and drives into it.  With Ghost
# mode Off on both the two cars are solid for each other while the outrun runs (roam_game.c du_solid), so both games
# log the hit; with Everything or Players they drive through each other (no hit).
0     tapuntil RETURN MC_Background.fng 120 4000
+120  tap LEFT
+30   tap RETURN
+240  tap BACK
+8    tap BACK
+8    tap BACK
+8    tap BACK
+20   type ${ROAM_PROFILE}
+60   tap RETURN
+240  tap RETURN
+0    waitfng GarageMain.fng 3000
+300  tap LEFT
+60   tap RETURN                      # Career
+300  tap RETURN                      # Start New Career
+0    waitfng UI_EngageMessageDialog.fng 8000
+120  tap RETURN                      # SMS: Continue
+0    roam waitroam 3000
+0    roam smsauto on
+0    roam mp waitpeers 1 6000
+0    roam mp waitcars 1 3000
+0    roam mp status
+0    roam mp waitoutrun got 4000
+0    roam mp outrun
+30   tap RETURN
+0    roam mp waitoutrun race 900
+0    roam mp outrun
+30   roam mp status
+30   roam mp follow Al -15 0 180     # 15 m ahead of A's standing car, facing it (behind it is the car park's barrier)
+10   down UP                         # and into it
+20   roam mp status
+20   roam mp status
+20   roam mp status
+20   roam mp status
+20   roam mp status
+20   roam mp status
+0    up UP
+20   roam mp status
+20   roam mp status
+0    roam mp outrun
+0    roam mp waitoutrun idle ${ROAM_WATCH_FRAMES}
+0    roam mp outrun
+0    roam mp status
+300  roam mp outrun
+10   quit
