# An outrun between two players and Ghost mode, instance A (challenges, drives off).  B (roam_ghost_outrun_b.txt)
# takes the challenge, then jumps 15 m ahead of A's standing car and drives into it; A drives off after.
#  - Ghost mode Off (roam_collide = on) on both: their two cars are solid for each other while it runs (roam_game.c
#    du_solid), whatever else lets them through ("hit with Bo's car" here, "hit with Al's car" there); mp status says
#    "the outrun's, solid" and "collision body on" for the friend's car near enough while it runs.
#  - Ghost mode Everything (none) or Players (off) on either side: they stay ghosts, no "hit with" line on either.
#   roam-pair --a "Al:roam_ghost_outrun_a.txt:NFSU2_ROAM_COLLIDE=none" --b "Bo:roam_ghost_outrun_b.txt:NFSU2_ROAM_COLLIDE=none"
#   --drive 8000 --watch 8000 (or =on on both)
0     tapuntil RETURN MC_Background.fng 120 4000
+120  tap LEFT
+30   tap RETURN
+240  tap BACK
+8    tap BACK
+8    tap BACK
+8    tap BACK
+20   type ${ROAM_PROFILE}
+60   tap RETURN
+240  tap RETURN
+0    waitfng GarageMain.fng 3000
+300  tap LEFT
+60   tap RETURN                      # Career
+300  tap RETURN                      # Start New Career
+0    waitfng UI_EngageMessageDialog.fng 8000
+120  tap RETURN                      # SMS: Continue
+0    roam waitroam 3000
+0    roam smsauto on
+0    roam mp waitpeers 1 6000
+0    roam mp waitcars 1 3000
+0    roam mp status
+1500 roam mp waitoutrun prompt 1200
+0    roam mp outrun
+30   tap RETURN
+0    roam mp waitoutrun race 900
+0    roam mp outrun
+30   roam mp status
+150  roam mp status
+150  roam mp status
+150  roam mp status
+150  roam mp status
+150  roam mp status
+150  roam mp status
+0    autopilot on                    # (B has rammed the car by now)
+0    roam mp outrun
+0    roam mp waitoutrun idle ${ROAM_DRIVE_FRAMES}
+0    roam mp outrun
+0    autopilot off
+0    roam mp status
+300  roam mp outrun
+10   quit
