# Planes (roam_game.c fly_frame), instance A: new career -> prologue free roam.
# First the car bounces on hydraulics (a debug setting): the traced wheels
# read off the ground (CAR_GROUND, g=) in the air.  Then the car counts as a plane
# ("roam mp fly fake on") until its game takes the player off the switch: with
# NFSU2_ROAM_FLY_S=20 after 20 s, the page log says "the player's car was in the
# air for 20 s: no switch for the rest of this game", the server log has the
# [cheat] line, and B sees A leave.  Pair:
#   roam-pair --a Alice:roam_fly_a.txt:NFSU2_ROAM_FLY_S=20 --b Bob:roam_fly_b.txt
0     tapuntil RETURN MC_Background.fng 120 4000
+120  tap LEFT
+30   tap RETURN
+240  tap BACK
+8    tap BACK
+8    tap BACK
+8    tap BACK
+20   type ${ROAM_PROFILE}
+60   tap RETURN
+240  tap RETURN
+0    waitfng GarageMain.fng 3000
+300  tap LEFT
+60   tap RETURN                      # Career
+300  tap RETURN                      # Start New Career
+0    waitfng UI_EngageMessageDialog.fng 8000
+120  tap RETURN                      # SMS: Continue
+0    roam waitroam 3000
+0    roam smsauto on
+0    roam mp waitpeers 1 6000
+900  roam mp fly ?
+0    poke 0x7e949c 2                 # hydraulics on every car (a debug setting): a bounce lifts wheels off
+0    trace 1 g=i:[[0x8900ac]+4]+0x390 z=f:[[0x8900ac]+4]+0x68
+0    down J
+20   down UP
+60   up UP
+20   down DOWN
+60   up DOWN
+20   down LEFT
+60   up LEFT
+20   up J
+60   untrace
+0    poke 0x7e949c 0xffffffff
+120  roam mp fly ?
+0    roam mp fly fake on
+300  roam mp fly ?
+300  roam mp fly ?
+300  roam mp fly ?
+300  roam mp fly ?
+300  roam mp fly ?
+0    roam mp fly fake off
+300  roam mp fly ?
+0    roam mp status
+10   quit
