# Free roam, passable cars at a player's open events (roam_game.c
# events_read, RC_BIT_PASS), instance A: a saved career (stage 2 or later)
# loads free roam, waits for B (roam_events_b.txt, a new career, whose own
# events are none of A's), jumps onto its next open race's start (careergo)
# and stands there until B's car is shown next to it.  mp events: A is "near
# an event" and "sends passable no outruns"; mp status: B's car "passable:
# near my event".  Then A jumps to the airport's car park, 11 m from the new
# career's start (away from doors and events), and moves (it stood for over
# a minute: passable for that too): "sends nothing", and B sees A's car
# solid again.
#   NFSU2_SAVE_SEED=<save tree> node web/tools/run-suite.mjs --base <server> --script roam_events_a.txt
#        --marker "EVENTS DONE" --net Ann --env NFSU2_ROAM=1 --env NFSU2_ROAM_WEBTEST=vlan
#        --env NFSU2_ROAM_ROOM=<r> --env NFSU2_ROAM_NAME=Ann --timeout-scale 2
#   node web/tools/roam-pair.mjs --base <server> --solo --a Bo:roam_events_b.txt --env NFSU2_ROAM_ROOM=<r>
0     bot on
+0    waitroam 6000
+0    bot off
+0    careerlist
+0    roam mp events
+0    roam mp waitpeers 1 12000
+0    careergo next
+300  roam mp events
+0    roam mp status
+0    log AT the event, B comes
+0    roam mp waitcars 1 12000
+600  roam mp events
+0    roam mp status
+10000ms roam mp status
+0    log LEAVE the event
+0    teleport 1706.7 -885.8 24.5
+120  down UP
+60   up UP
+120  roam mp events
+0    roam mp status
+30000ms roam mp status
+0    log EVENTS DONE
+10   quit
