# Free roam, passable cars at a door (roam_game.c soft_update): one player
# in the new career's prologue free roam jumps to the car lot, where
# web/tools/roam-crowd.mjs's players stand around its door (--track of a
# pose log that stands there: 8 spots 9 m from it).  mp status: all
# passable near a door while the player is on the door too, and still when
# the player has driven off and only the friends' cars are near it.
#   node web/tools/roam-pair.mjs --base http://localhost:<port> --solo --a Ann:roam_doors_lot.txt
#        --env NFSU2_ROAM_WEBTEST=vlan --env NFSU2_ROAM_ROOM=lot --env ROAM_PROFILE=Ann --env ROAM_CROWD_CARS=8
0     tapuntil RETURN MC_Background.fng 120 4000
+120  tap LEFT
+30   tap RETURN
+240  tap BACK
+8    tap BACK
+8    tap BACK
+8    tap BACK
+20   type ${ROAM_PROFILE}
+60   tap RETURN
+240  tap RETURN
+0    waitfng GarageMain.fng 3000
+300  tap LEFT
+60   tap RETURN                      # Career
+300  tap RETURN                      # Start New Career
+0    waitfng UI_EngageMessageDialog.fng 8000
+120  tap RETURN                      # SMS: Continue
+0    roam waitroam 3000
+0    roam smsauto on
+900  roam shopgo CC_CAR_LOT_1
+0    roam mp waitpeers ${ROAM_CROWD_CARS} 6000
+0    roam mp waitcars ${ROAM_CROWD_CARS} 6000
+300  roam mp doors
+0    roam mp status
+0    dump lot_on_door
+0    log DRIVE off the door
+0    down UP                         # to the end of the street, some 45 m (no brake: it would reverse)
+300  up UP
+240  roam mp doors
+0    roam mp status
+0    dump lot_off_door
+10   quit
