# The minimap's other players (runtime/roam_game.c near_update): one player in
# the new career's prologue free roam among web/tools/roam-crowd.mjs's players,
# more of them than the cars shown (circles around its start); once the cars
# are shown and the hub has answered, frame dumps with an arrow on the minimap
# for every player within its reach, the friends' cars' and the others' alike,
# and the arrows counted (mp near); then a drive, and again.  With
# NFSU2_ROAM_NEAR=0 the same without the others' arrows.
0     tapuntil RETURN MC_Background.fng 120 4000
+120  tap LEFT
+30   tap RETURN
+240  tap BACK
+8    tap BACK
+8    tap BACK
+8    tap BACK
+20   type ${ROAM_PROFILE}
+60   tap RETURN
+240  tap RETURN
+0    waitfng GarageMain.fng 3000
+300  tap LEFT
+60   tap RETURN                      # Career
+300  tap RETURN                      # Start New Career
+0    waitfng UI_EngageMessageDialog.fng 8000
+120  tap RETURN                      # SMS: Continue
+0    roam waitroam 3000
+0    roam smsauto on
+0    roam mp waitpeers ${ROAM_CROWD_CARS} 6000
+0    roam mp waitcars ${ROAM_CROWD_CARS} 6000
+900  roam mp near all
+0    roam mp status
+0    dump n_start
+120  dump n_start2
+0    roam call 0x5fae20 ecx=*0x8900ac          # autopilot on
+5000ms roam mp near
+0    dump n_drive1
+5000ms roam mp near
+0    dump n_drive2
+0    roam call 0x5faf10 ecx=*0x8900ac          # autopilot off
+0    roam mp status
+10   quit
