# Free-roam crews changed while playing, in the page menu (F9, Crews): one player (roam-pair --page app --solo) in
# crew "Blue Room" at the new career's start facing north, with roam-crowd's players parked in front (each
# roam-crowd --crew <name> --track <one spot> --n 1): one of Blue Room and one of Night Owls 15 m ahead, one of Blue
# Room 300 m ahead, one in no crew.  It joins Night Owls (that player's name and arrow take the crew's colour), gives
# Blue Room another colour, and leaves Blue Room (its players' names go white, the far one's goes); each step at once
# in the game (mp status: the crews and the names' colours) and in settings.ini.  CREW_PEERS: the players to wait for.
#   roam-pair --page app --solo --a "Ann:roam_crew_menu.txt:NFSU2_ROAM_CREW=Blue Room" --env CREW_PEERS=4
0     tapuntil RETURN MC_Background.fng 120 4000
+120  tap LEFT
+30   tap RETURN
+240  tap BACK
+8    tap BACK
+8    tap BACK
+8    tap BACK
+20   type ${ROAM_PROFILE}
+60   tap RETURN
+240  tap RETURN
+0    waitfng GarageMain.fng 3000
+300  tap LEFT
+60   tap RETURN                      # Career
+300  tap RETURN                      # Start New Career
+0    waitfng UI_EngageMessageDialog.fng 8000
+120  tap RETURN                      # SMS: Continue
+0    roam waitroam 3000
+0    roam smsauto on
+60   teleport 1695.3 -883.6 24.6 0x4000
+300  roam mp waitpeers ${CREW_PEERS} 6000
+0    roam mp waitcars ${CREW_PEERS} 6000
+900  roam mp status
+0    log SHOT start
+240  log CREW join Night Owls
+360  roam mp status
+0    log SHOT joined
+240  log CREW colour 5 Blue Room
+360  roam mp status
+0    log SHOT coloured
+240  log CREW shot menu
+360  log CREW leave Blue Room
+360  roam mp status
+0    log SHOT left
+240  roam mp status
+10   quit
