# Free-roam crews through the server's hub (roam_core.h RC_HF_HUBCREW): two players of one crew and one of another
# (roam-pair --page app, mode vlan: the server's hub lists the players).  Each game learns which friend is in its
# crew from the hub's marks on its list, none from the friends' HELLOs (mp status: "crew 1 (0 crews, reads them 1;
# 1 of ours by the hub)" for the crew-mate, "crew 0" for the other), and the page menu's Crews popup counts the
# crew's players in free roam, the player too (log CREW shot).
#   roam-pair --page app --a "Ann:roam_crew_hub.txt:NFSU2_ROAM_CREW=Blue Room" --b "Bo:roam_crew_hub.txt:NFSU2_ROAM_CREW=blue room"
#        --c "Cy:roam_crew_hub.txt:NFSU2_ROAM_CREW=Night Owls"
0     tapuntil RETURN MC_Background.fng 120 4000
+120  tap LEFT
+30   tap RETURN
+240  tap BACK
+8    tap BACK
+8    tap BACK
+8    tap BACK
+20   type ${ROAM_PROFILE}
+60   tap RETURN
+240  tap RETURN
+0    waitfng GarageMain.fng 3000
+300  tap LEFT
+60   tap RETURN                      # Career
+300  tap RETURN                      # Start New Career
+0    waitfng UI_EngageMessageDialog.fng 8000
+120  tap RETURN                      # SMS: Continue
+0    roam waitroam 3000
+0    roam smsauto on
+0    roam mp waitpeers 2 6000
+0    roam mp waitcars 2 3000
+600  roam mp status
+0    log CREW shot crews
+600  roam mp status
+10   quit
