# The controller's right stick looks round while driving (runtime/look.c): in a Quick Race, right (the view turns
# right, round the car: the car from its side, both wheels on that side drawn), let go (back behind it), straight
# back (the game's own Look Back, held as the pad's button: "[pad] the right stick holds Look Back"), let go (behind
# at once), back and to the right (turned some 135 degrees, round the car's rear), left, half way right (half as
# far), then with the hood camera (the head turns: the eye stays), and paused (no look).  With NFSU2_PAD_LOG=1 each
# look logs "[pad] the right stick looks round" and its end "the right stick let go (the view turned N degrees)".
# On the renderer's page (test/play.html) the dumps show it.
0     pad connect
+0    tappaduntil START MC_Background.fng 120 4000
+200  tappad A                                       # no profile
+0    waitfng GarageMain.fng 3000
+300  tappaduntil A UI_QRModeSelect.fng 150 3000
+200  tappaduntil A UI_QRTrackSelect.fng 150 1500
+200  tappaduntil A UI_QRModeOptions.fng 150 1500
+200  tappaduntil A UI_QRCarSelect.fng 150 1500
+200  tappaduntil A PC_Loading.fng 150 1500
+0    waitmem 0x8654a4 6 3000
+600  dump look_behind                               # countdown over, the game's own view
+0    axis RX 1
+700ms dump look_right
+0    axis RX 0
+700ms dump look_rest
+0    axis RY 1
+700ms dump look_back                                # the game's Look Back
+0    axis RY 0
+300ms dump look_back_let_go                         # behind the car at once
+0    axis RX 0.7
+0    axis RY 0.7
+700ms dump look_back_right
+0    axis RY 0
+0    axis RX -1
+700ms dump look_left
+0    axis RX 0
+700ms axis RX 0.55
+700ms dump look_half
+0    axis RX 0
+700ms tappad Y                                      # the bumper camera
+90   tappad Y                                       # the hood camera
+90   dump hood_behind
+0    axis RX 1
+700ms dump hood_right
+0    axis RX 0
+500ms tappad Y                                      # the chase cameras again: near, far (the start's)
+90   tappad Y
+90   log --- paused with the stick out: no look ---
+0    axis RX 1
+300ms tappad START
+0    waitfng UI_Pause.fng 600
+500ms dump paused
+0    axis RX 0
+200ms quit
