# Options > Audio: the Horn Volume slider (runtime/hornmenu.c), the eighth
# row, after Engine Volume.  Three steps left (85 %), one right (90 %): the
# log says "[horn] volume 95 %", "90 %", "85 %", "90 %".  Then the game's
# Master Volume (the first row) to 0 % and Horn Volume a step left: "[horn]
# volume 85 %", "[horn] the game's Master Volume at 0 %", and that honk's
# "[horn] voice ..." line says peak -120 dBFS (silent; the ones before about
# -14 dBFS).
0     tapuntil RETURN MC_Background.fng 120 4000
+200  tap RETURN                                   # "No" profile
+0    waitfng GarageMain.fng 3000
+400  tap RIGHT
+40   tap RIGHT
+40   tap RIGHT
+40   tap RIGHT
+40   tap RIGHT
+60   tap RIGHT        # (Split Screen, after Quick Race)
+90   tap RETURN                                   # Options
+0    waitfng UI_OptionsMain.fng 600
+300  dump options
+0    tap RETURN                                   # Audio
+300  dump audio
+0    tap DOWN
+40   tap DOWN
+40   tap DOWN
+40   tap DOWN
+40   tap DOWN
+40   tap DOWN
+40   tap DOWN
+90   dump horn_row
+0    tap LEFT
+40   tap LEFT
+40   tap LEFT
+90   dump horn_85
+0    tap RIGHT
+90   dump horn_90
+0    loop 7                                       # up to Master Volume, down to 0 %
+0    tap UP
+40   endloop
+0    loop 20
+0    tap LEFT
+40   endloop
+90   dump master_0
+0    loop 7
+0    tap DOWN
+40   endloop
+0    tap LEFT                                     # a silent honk
+90   dump horn_master_0
+0    tap DOWN
+90   dump audio_mode_row
+0    tap ESCAPE
+300  dump left
+60   quit
