# A Friends & crew only lobby a stranger does not hear of (with mprace_private_a.txt): B may hear of A's lobby before
# it goes private; after that none, at its start the card offers only a new lobby, and an invite's Join of it (mp
# farjoin, the lobby no longer heard of) goes nowhere.
0     bot on
+0    waitroam 6000
+0    bot off
+0    roam smsauto on
+0    roam mp waitpeers 1 12000
+0    roam mp waitlobby 0 9000
+600  roam mp lobby                           # Ann's lobby went private: none heard of
+0    roam mp farjoin Ann
+0    careergo ${MP_RACE}
+300  roam mp lobby                           # at its start: none here, the card's one page a new lobby
+0    log LOBBY DONE
+60   quit
