# A career lobby keeps out players past its race's stage, at a multiplayer-only spot of the one kept out (with
# mprace_keptout_a.txt; a stage 3 career at a marker where it won its own race, MP_RACE=S2_DRIFT_4 for the stage 2
# host): the spot says why (the top line, or the page's panel: --page app saves it at log SHOT), and Enter opens no
# lobby of its own there while that one waits (one race at a start: "race lobby: none opened", still idle).
0     bot on
+0    waitroam 6000
+0    bot off
+0    roam smsauto on
+0    roam mp waitpeers 1 12000
+0    roam mp waitlobby 0 9000
+0    careergo ${MP_RACE}
+300  roam mp lobby
+0    log SHOT kept_out
+180  log LOBBY at the spot           # (the page's picture first: it comes a few frames late)
+0    tap RETURN
+120  roam mp lobby
+0    log SHOT no_lobby
+0    log LOBBY DONE
+600  quit
