# A career lobby keeps out players past its race's stage, the side that comes to it (with mprace_keptout_a.txt): a
# stage 3 career drives to the stage 2 race's lobby, shows what the spot says (--page app: log SHOT), joins what Enter would join
# ("roam mp join": the spot may be a race open in its career, the game's card): kept out nothing, as the host's
# friend the host's lobby.
0     bot on
+0    waitroam 6000
+0    bot off
+0    roam smsauto on
+0    roam mp waitpeers 1 12000
+0    roam mp waitlobby 0 9000
+0    careergo ${MP_RACE}
+300  roam mp lobby
+0    log SHOT kept_out
+0    log LOBBY at the spot
+0    roam mp join
+180  roam mp lobby
+0    log SHOT after_enter
+0    log LOBBY DONE
+600  quit
