# A career lobby keeps out players past its race's stage (roam_game.c mp_kept_out), the host's side (with
# mprace_keptout_b.txt): a stage 2 career opens a lobby for a race of its stage that counts for it, and waits for
# MP_PLAYERS players MP_WAIT frames (the lobby by "roam mp open": Enter at the spot may meet the race's own card, the
# career picking its open races anew each load): a stage 3 stranger is kept out (the wait times out), the host's friend
# (NFSU2_MPRACE_TEST_FRIENDS) joins.
#   node web/tools/roam-pair.mjs --base <server> --seed <stage 2 save> --seed-for Bob:<stage 3 save>
#        --a Ann:mprace_keptout_a.txt --b Bob:mprace_keptout_b.txt --env MP_RACE=S2_DRIFT_2 --env MP_WAIT=1500 --env MP_PLAYERS=2
0     bot on
+0    waitroam 6000
+0    bot off
+0    roam smsauto on
+0    roam mp waitpeers 1 12000
+600  careergo ${MP_RACE}
+300  roam mp spots 1
+0    log LOBBY open
+0    roam mp open ${MP_RACE}
+0    roam mp waitlobby 1 3000
+0    log LOBBY waiting
+0    roam mp waitlobby ${MP_PLAYERS} ${MP_WAIT}
+0    roam mp lobby
+0    log LOBBY DONE
+60   quit
