# Multiplayer races from free roam: an open race's card, Accept, then Back from the question: the card stays; then
# Decline: the card goes as it always did (the game's own Decline), no race and no lobby.
#   NFSU2_SAVE_SEED=<save tree> node web/tools/run-suite.mjs --base <server> --script mprace_decline.txt
#        --marker "DECLINE DONE" --net Dec --env NFSU2_ROAM=1 --env NFSU2_ROAM_WEBTEST=vlan --env MP_RACE=S2_CIRCUIT_5
0     bot on
+0    waitroam 6000
+0    bot off
+0    roam smsauto on
+0    careergo ${MP_RACE}
+300  tap RETURN                      # Engage: the race's card
+0    waitfng UI_EngageRaceDialog.fng 900
+120  tap LEFT
+30   tap RETURN                      # Accept: Solo or Multiplayer?
+0    waitfng IG_GenericDialog_MED.fng 600
+60   tap ESCAPE                      # Back
+120  roam mp ui
+0    fnglist
+0    tap RIGHT
+30   tap RETURN                      # Decline
+300  fnglist
+0    peek 0x863470 1
+0    roam mp lobby
+0    roam mp ui
+0    log DECLINE DONE
+10   quit
