# High-frame-rate particle check (runtime/framerate.c): Quick
# Race mode 6 (Free Run, as qr_mode6.txt).  Full throttle against the wall gives a
# steady tyre-smoke burnout.  Menus are synchronised on the front-end
# screens (any frame rate, slow boots); frames are dumped at the same
# game-world times (Nwms from the race start).
0       waitfng UG_LS_Splash.fng 12000                  # title
+1000ms tapuntil RETURN MC_Background.fng 120 3000      # title -> profile prompt
+600ms  tapuntil RETURN GarageMain.fng 120 3000         # "No" -> main menu
+1500ms tapuntil RETURN UI_QRModeSelect.fng 240 3000    # Quick Race -> mode select
+2500ms tap RIGHT                                       # (input is ignored while the screen animates in)
+333ms  tap RIGHT
+333ms  tap RIGHT
+333ms  tap RIGHT
+333ms  tap RIGHT
+333ms  tap RIGHT
+500ms  tapuntil RETURN UI_QRCarSelect.fng 240 3000     # mode 6 (Free Run: no track/options) -> car
+800ms  tapuntil RETURN GenericDialog_SMALL.fng 240 3000 # car -> transmission
+800ms  tapuntil RETURN PC_Loading.fng 240 3000         # transmission -> loading
+0    waitmem 0x8654a4 6 12000
+0    wzero
+0    log race_loaded
3000wms   down UP
7000wms   dump smoke_7
9000wms   dump smoke_9
11000wms  dump smoke_11
13000wms  dump smoke_13
14000wms  up UP
14000wms  log burnout_end
+30   quit
