# Power Units (runtime/powerunits.c) on the dyno, from a career save in stage
# 2 or later (s4_outrun): free roam, the pause menu's Options > Gameplay,
# Speedometer Units to KM/H, Power Units (following it: kW) to bhp; then the
# crib, Performance Tuning / Dyno, a dyno run: the chart's power axis, legend
# and maximum in bhp, its torque in Nm; the results' power in bhp, the speeds
# in km/h.  The dumps need /test/play.html.
0     bot on
+0    waitroam 6000
+0    bot off
+60   tap ESCAPE
+0    waitfng UI_Pause.fng 600
+120  dump pause
+0    tap RIGHT                       # Save (the car stands: not greyed out)
+60   tap RIGHT                       # Jump to Garage
+60   tap RIGHT
+60   dump pause_options_item
+0    tap RETURN
+0    waitfng UI_PauseOptionsMain.fng 600
+200  dump pause_options
+0    tap RIGHT
+60   tap RIGHT
+60   dump pause_gameplay_item
+0    tap RETURN                      # Gameplay
+200  dump pause_gameplay
+0    tap DOWN
+40   tap DOWN
+40   tap DOWN                        # Speedometer Units
+60   dump pause_speedo
+0    tap LEFT                        # KM/H
+90   dump pause_kmh
+0    tap DOWN                        # Power Units
+60   tap LEFT                        # bhp
+90   dump pause_bhp
+0    tap ESCAPE
+120  tap ESCAPE
+120  tap ESCAPE
+0    waitroam 3000
+600  shopgo CRIB_1
+300  tapfe RETURN UI_EngageShopDialog.fng 120 2400
+120  tap LEFT
+30   tap RETURN                      # enter the crib
+0    waitfe UI_CareerCrib.fng 3000
+120  tap RIGHT
+30   tap RIGHT
+30   tap RIGHT
+30   tap RIGHT
+30   tap RETURN                      # Performance Tuning / Dyno
+60   tap LEFT
+30   tap RETURN
+0    waitfe UI_PerformanceTuning_Setting.fng 3000
+120  tap RETURN                      # Circuit
+60   tap LEFT
+30   tap RETURN
+0    waitfe UI_PerformanceDyno_Chart.fng 3000
+300  dump chart
+600  dump chart_end
+0    tap RETURN
+0    waitfe UI_PerformanceDyno_Results.fng 3000
+200  dump results
+60   status units_end
+10   quit
