# Crash damage (runtime/damage.c) and a world that goes: one player, new career -> prologue free roam; the car is driven
# into the wall at the car lot street's end (dented, its hood loose, a lamp broken), then into the car lot (the world is
# unloaded, the car lot's front end draws cars; the 206 bought: the way out), back out (a new world) and into the wall
# again.  Nothing of the old world's cars may be written after it went: "[damage] the world changed: N cars' damage let
# go" at each change, and the run must end with quit.
#   node web/tools/roam-pair.mjs --solo --page play --a Al:damage_roam_visit.txt --env NFSU2_DAMAGE=1 --env NFSU2_DAMAGE_LOG=1
0     tapuntil RETURN MC_Background.fng 120 4000
+120  tap LEFT
+30   tap RETURN
+240  tap BACK
+8    tap BACK
+8    tap BACK
+8    tap BACK
+20   type ${ROAM_PROFILE}
+60   tap RETURN
+240  tap RETURN
+0    waitfng GarageMain.fng 3000
+300  tap LEFT
+60   tap RETURN                      # Career
+300  tap RETURN                      # Start New Career
+0    waitfng UI_EngageMessageDialog.fng 8000
+120  tap RETURN                      # SMS: Continue
+0    roam waitroam 3000
+0    roam smsauto on
+900  log crash_go
+0    roam shopgo CC_CAR_LOT_1
+180  down UP
+420  up UP
+0    down DOWN
+150  up DOWN
+60   down UP
+0    down LEFT                       # the second hit on a front corner: a lamp breaks
+50   up LEFT
+150  up UP
+0    down DOWN
+40   up DOWN
+120  log crashed
+0    dump crashed
+0    status crashed
+60   log VISIT car lot
+0    roam shopgo CC_CAR_LOT_1
+300  tapuntil RETURN UI_EngageShopDialog.fng 120 2400
+120  tap LEFT
+30   tap RETURN                      # enter the car lot
+0    waitfng GarageMain.fng 3000
+300  dump car_lot
+0    status in_the_car_lot
+0    tap RETURN                      # buy the 206 (the way out of the car lot)
+180  tap LEFT
+30   tap RETURN                      # Yes
+0    waitfe MC_Main.fng 1200
+60   tap LEFT
+30   tap RETURN                      # save: Yes
+300  tap RETURN                      # Save complete: Continue
+120  tapuntil ESCAPE HUD_SingleRace.fng 120 3000
+0    roam waitroam 4000
+300  log back in the world
+0    dump back
+0    roam shopgo CC_CAR_LOT_1
+180  down UP
+420  up UP
+0    down DOWN
+40   up DOWN
+120  dump crashed_again
+0    status crashed_again
+60   quit
