# Crash damage in free roam (runtime/damage.c, RC_MSG_DENTS), instance A (crashes): new career -> prologue free
# roam; A jumps to the car lot's door and drives full throttle into the wall at the street's end (~47 m), backs off
# and hits it again, then stands while B (damage_roam_b.txt, play page) looks at A's car.
#   node web/tools/roam-pair.mjs --page play --play-only Bo --a Al:damage_roam_a.txt --b Bo:damage_roam_b.txt \
#        --env NFSU2_DAMAGE=1 --env NFSU2_DAMAGE_LOG=1
0     tapuntil RETURN MC_Background.fng 120 4000
+120  tap LEFT
+30   tap RETURN
+240  tap BACK
+8    tap BACK
+8    tap BACK
+8    tap BACK
+20   type ${ROAM_PROFILE}
+60   tap RETURN
+240  tap RETURN
+0    waitfng GarageMain.fng 3000
+300  tap LEFT
+60   tap RETURN                      # Career
+300  tap RETURN                      # Start New Career
+0    waitfng UI_EngageMessageDialog.fng 8000
+120  tap RETURN                      # SMS: Continue
+0    roam waitroam 3000
+0    roam smsauto on
+0    roam mp waitpeers 1 6000
+0    roam mp waitcars 1 3000
+900  log crash_go
+0    roam shopgo CC_CAR_LOT_1
+180  log crash_drive
+0    down UP
+420  up UP
+0    log crash_1
+0    down DOWN
+150  up DOWN
+60   down UP
+200  up UP
+0    log crash_2
+0    down DOWN
+40   up DOWN
+0    log stand
+0    roam mp status
+3600 roam mp status
+10   quit
