# Co-op free roam online, collisions per pair, instance A: player 2 (the keyboard's WASD half) stands behind player 1
# in career free roam while B (coop_online_hit_b.txt) drives into player 2's car from behind.  B is linked with both
# players, so its car is solid to player 2's and the hit is shared as player 1's are (roam_game.c roam_game_contact,
# "player 2's car's velocity" lines): HITS_MIN=1.  With NFSU2_ROAM_TEST_C2_SEAT1=1 on A, B counts as player 1's link
# alone: its car is a ghost to player 2's and passes through it (c2_pair), no hit, no near miss: HITS_MAX=0,
# THROUGH_MIN=1.
#   node web/tools/roam-pair.mjs --seed ~/projects/nsfu2/work/seed/career/s2_r7 \
#        --a Alma:coop_online_hit_a.txt:HITS_MIN=1,HITS_MAX=1000,THROUGH_MIN=0 --b Boris:coop_online_hit_b.txt:COOP_PEER=Alma
#   ... --a Alma:coop_online_hit_a.txt:HITS_MIN=0,HITS_MAX=0,THROUGH_MIN=1,NFSU2_ROAM_TEST_C2_SEAT1=1 ...
0     roam fe2roam 14000
+0    roam smsauto on
+0    roam mp waitpeers 1 6000
+0    roam coop join kb
+0    waitmem 0xd00030 2 1200
+150  roam coop state
+0    roam mp waitpeers2 1 3000
+0    roam mp waitcars 1 3000
+0    roam mp coop
+0    status coop_hit_ready
+1800 roam mp coop
+0    roam coop state
+0    roam mp status
+0    roam mp expectcoop hits ${HITS_MIN} ${HITS_MAX}
+0    roam mp expectcoop through ${THROUGH_MIN}
+0    status coop_hit_done
+300  quit
