# The car lot with a stock car of no car type (a 2026-10-23 report on c53ecc4:
# a player's game ended at every visit to the car lot, a trap in its list,
# 0x4DF9C0, on a stock car's CarTypeInfo).  The profile's stock cars
# (G_FECARS: 48 records of 0x1C bytes, +0x18 the car type's index, loaded from
# the profile as they are) get a type index no car has in the first one; then
# the car lot's marker, its engage dialog, in.  Good: the stock cars made
# again (the "[cars]" line), the car lot's screen, lot_end.
#   NFSU2_SAVE_SEED=<a career save with a car> node web/tools/run-suite.mjs --base <server> --script career_lot_badstock.txt --marker lot_end
0     bot on
+0    waitroam 6000
+0    bot off
+0    poke 0x83ada8 0x9a3c5e71
+0    peekx 0x83ad90 7
+0    log GO the car lot
+0    shopgo CC_CAR_LOT_1
+300  tapfe RETURN UI_EngageShopDialog.fng 120 2400
+120  tap LEFT
+30   tap RETURN                      # into the car lot
+0    waitfe UI_CareerCarLot.fng 3000
+300  peekx 0x83ad90 7
+0    fnglist
+60   status lot_end
+10   quit
