# app-test's stalllog: the game stops drawing (the guest thread blocked with
# the GIL held, as a game stuck in a loop) and F9 > Download log meanwhile
# gets the stall report, before the watchdog's 15 s (watchdog.c
# watchdog_log_download); then the game goes on and closes.
0     waitfng UG_LS_Splash.fng 3000
+120  stall 10
+60   close
+1200 log still running 1200 frames after close
